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Thread Statistics | Show CCP posts - 6 post(s) |
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CCP Fozzie
C C P C C P Alliance
6548

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Posted - 2013.06.27 10:36:00 -
[1] - Quote
I think I can clarify a few things.
When it changed to its current behavior that change was made intentionally for performance reasons. Therefore it is not a "bug", but that doesn't mean it will always stay the way it is now either. When something is considered "working as intended" that doesn't mean we're happy with every aspect of the design, but it does mean that there is a reason for the status quo.
We are aware of the significant downsides to the current mechanic and we're not married to the current design for SMA destruction but we can't promise anything specific about it at this time.
The GMs were not mistaken in their communication on this issue. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
6553

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Posted - 2013.06.27 15:17:00 -
[2] - Quote
Istyn wrote:CCP Fozzie wrote:I think I can clarify a few things.
When it changed to its current behavior that change was made intentionally for performance reasons. Therefore it is not a "bug", but that doesn't mean it will always stay the way it is now either. When something is considered "working as intended" that doesn't mean we're happy with every aspect of the design, but it does mean that there is a reason for the status quo.
We are aware of the significant downsides to the current mechanic and we're not married to the current design for SMA destruction but we can't promise anything specific about it at this time.
The GMs were not mistaken in their communication on this issue. Does this also apply to it affecting the behaviour of wrecks when salvaged and destroying any single item over the size of 27,500m3, and all plastic wraps no matter their size?
Yes, both that and the SMA behavior are caused by the same change. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
6557

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Posted - 2013.06.27 19:11:00 -
[3] - Quote
Ager Agemo wrote:so you are telling me if I blow up an industrial ship carrying something in a plastic wrap I cannot get it no matter what?
This issue only affects cargo containers, not wrecks. So if you loot before you salvage you're fine.
Obviously far from ideal but not as bad as not being able to get them no matter what. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
6557

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Posted - 2013.06.27 20:29:00 -
[4] - Quote
Couple things to make clear, then I'm going to leave this thread because it's becoming fairly clear that no constructive discourse will be found here.
Firstly: The change that caused this was an exploit prevention change, which we generally never go into details about in patch notes. It wasn't a casual change made on a whim. It was a significant "We have the choice of this problem or that problem, and need to decide the lesser of two evils" kind of change. We definitely should have found a way to express the other effects of the change in the patch notes though, that was a mistake on our part.
Secondly: Me not promising anything on an issue is not the same as me saying that it's not a priority or that we're not working on it. I'll only promise things when they are essentially done, because in game development it's really hard to predict anything with certainty.
And with that I'm gonna move on from this thread. Good hunting guys. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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CCP Fozzie
C C P C C P Alliance
6563

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Posted - 2013.06.28 00:52:00 -
[5] - Quote
Ellahan Vhektor wrote: nononono sry fozzie but we dont give a **** you need to fix this now come up with a solution this is a joke
Apology accepted. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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